I gave the character fur with Fibermesh in Zbrush to give the hair the correct direction to use as guides in Yeti.
This was the first time I used Yeti. I really like the results of Yeti but I had to get used to the work structure. But after getting used and knowing the basic steps wich you have to use most of the time like:
– Set Yeti in your render settings.
-Add your groom to the Yeti group
– And to use this in the script editor to convert the curves of Zbrush to a Yeti Groom, pgYetiConvertGuideSetToGroom( “set1”, “pPlaneShape1”, “0.2” )